Yeah, the - the question of auteur is a really difficult one because you have so many varying opinions of people in the industry, uh, people that have escaped other industries including Hollywood, uh, so they don’t have to work on doing auteur, right? And games, I think game development has to be collaborative. And - and I also think that all - all - all directors of games or any kind of experience, um, I think they should be humble and I think they should be, uh, they should be serving the team to a - to a greater extent and serving the player. And, and you don’t want to give people opportunities to, uh, to become almost bigger than they - than they really are. Uh, I think that’s a really dangerous path. And to me I find it encouraging actually that there’s not a lot of game director’s names on boxes. Um, but that said a lot of my favorite games come from very strong figures in the industry and it’s something I really struggle with. Um, when I look at all of my favorite games, the vast majority of them came from people that had relentless visions and oftentimes didn’t listen to their peers. And so it’s something that I - I constantly struggle with. Um, and, uh, we’ll see where we end up with our - with our little company, you know.