Yes. Now, yeah, so one of the reasons we decided to start DrinkBox was, uh, we were looking at other companies, that - this was shortly after Xbox Live Arcade, uh, came out. Uh, a couple of years after that had started, and uh, there was some really high quality titles, indie games, from Toronto studios. Uh, so there was N+ from Metanet Software, uh, that had come out on Xbox - uh, Xbox 360. And there was a game called, uh, Everyday Shooter by John Mak, Queasy Games on PS3. And uh, so, the first thing we did, um, when we found out Pseudo Interactive was shutting down, we - we met with all of these indies that were in Toronto and talked to them about how they started their studios. They were very small studios. Um, and so, yeah, that's kind of what gave us the confidence to start DrinkBox and, uh, we started with a team of 6 people, all ex-Pseudo Interactive people.