Uh, just a quick, uh, blurb on my history. So, I was a latchkey kid, divorced parents at a young age, uh, mother had to work two jobs, very alone, lived in a place with no other kids my age. Uh, would come home after school and just be alone. Uh, and so, around that time when the Nintendo came out, you know, it was my new friend. It - games back in the - the day, you know, got a lot of flak for kids play to many games, go outside, you know. In Japan and sometimes in the US, arcades were full of delinquents, uh, drugs, et cetera. Um, and so, they got a bad rap back then, but at the end of the day, it was, as far as an entertainment format, great. It - it made me feel happy. A lot of that loneliness went away. So, I owe a huge debt to games, and it's one of the reasons why when I went to Japan and was working 20 hour days making a game, and I just would go home and cry myself to sleep because it just - you know, I had no mental, uh, give to go to anymore. I was just totally spent. But I would keep on taking baby steps forward because I knew that at the end of the day when we released our game, there would be somebody who would be lonely and maybe play that and that would create happiness for them. Um, and so, I felt I had to pay it back, so to speak, to the game industry. So, those are my roots.