Yeah, I think, uh, you know, the - one of the many challenges you have in creating a - a game is you have to think about how people are going to consume it, what the marketplace is at that very moment.Um, but you know it’s - it’s something that you have to like inherently take on and I think you have to meet it halfway. And I see lots of opportunities, uh, in terms of how we can get more and more people to play games. And we just have to be really smart about how we monetize people. Uh, and I - in person I feel like we have to be not only very smart but I think we have to be really respectful, uh, in terms of, uh, what we actually charge people and what we allow people to pay into your games. And I would say that, uh, you know, one of my biggest fears, uh, when it comes to - to the future of games and monetization is that, uh, by - by definition narrative based games have a up - uphill battle when it comes to monetization because by definition, uh, narrative experience to have a beginning, middle, and end, and many of these companies are trying to get games, uh, consumers to get hooked into an experience that is never ending. And, uh, also narrative content is very expensive, it’s very difficult to do. It’s very risky. And so, uh, it’s really my - my vision and my passion in the - in the coming years is to try to help plow, um, and try to pave some kind of path, uh, for narrative based content that can be competitive.