Imagine if you had to rewrite the book from the book from the beginning once you'd written the sentence that didn't work, that's the kind of risk that you have when you make a massive triple A title like that a lot of the appeal of far cry 2 is this sense of being there of being in this world that is so visually real that you almost forget that you're not actually there. That you can almost feel the heat and the sweat and the dung on the side of the road. I remember one of the first times we got the weather systems working in far cry 2, I'd been driving around through this dusty savannah area and got in a little gun fight at a shack...and when I turned toward to walk our it - this storm had come in and suddenly it was pouring rain outside and I stopped- my character stopped in the threshold of the doorway because I didn't want to get wet. And there was this moment where I was like "I'm not going to get wet. It's videogame." But the world was so visually compellingly real that that first instinct I had was to not step out into the pouring rain. So a lot of the pleasure, fun of Far Cry is the sense pleasure and the credibility of this place. And so that's something that wouldn't translate into an 8 bit Far Cry 2. So it's kind of a balancing act I think.