Um, I think a lot of the tension we're seeing in the industry right now is very predictable. Because, when I was growing up, um, I forget what the stat was in the Nintendo era. But, I think it was 5% of players were women in the Nintendo era. And, then you look as recently as 2007, when the iPhone came out, and only 17% of players were women. And, now you look today, and by some stats, 49% of players are women. Which is a massive increase. And, what I think is - the fire that I feel is kind of burning the industry right now, is this tension between - you have games that have been by men for men for so long. But, now we have this whole new consumer base over here. And, I think women want to see themselves represented. They want to see new play mechanics. Something I argue a lot about, is I don't think it matters what women developers do. If the only people ever evaluating our work are dudes. So, I think it's like, for us as nerds, we want everything. We do, we want it all. We got comic books are mainstream now. Video game play - video games are for everyone. Um, it's not socially ostracized anymore to be a gamer. We've won everything. But, I think part of the consequence of winning everything, is I think our clubhouse is bigger. And, I think our industry is going to change, because of that.