there’s like phases that you have to go through where at the very beginning of the project you’re like, “This is the experience that people are go - are going to have. This is why this is great. This is why this is amazing. This is why all - everything is going to go this way.” And then, over the actual process of development you kind of forget a lot of that because you just get so - you have to be in it; you have to just actually slog through it. And then, like, at - you get to the end and you show it to people and then if, you know, if things have gone well then they say - then they start saying exactly the same things that you had been feeling at - back at the very beginning. Um, and that’s a really weird thing to do because, like, you knew that you were right all along. You stopped believing in yourself somewhere about here, you know? But you - you knew that things were - were going to work out in some way. And it’s a really weird feeling to, like, not be able to trust yourself, almost. It’s like, by the time you actually get to launching the game emotionally you’re just kind of bouncing around inside of this, like, “Well, probably no one will ever play this or like it,” space, you know? Like, that’s kind of where your head is at. And when that turns out not to be true then it means you have to go, like, “Okay, I was wrong. Let’s step back and figure out what people are actually saying about it,” right?